Final Fantasy Resonance
Final Fantasy Resonance, the first Final Fantasy in HD-2D, launches worldwide on October 22, 2026 on Switch, Switch 2, PS5, Xbox Series X|S and PC. It remakes the Lapis arc of mobile game Brave Exvius without the gacha, and reviews are strong: around 83 to 86 on Metacritic depending on platform and 92% recommend on OpenCritic.
The context
Final Fantasy Resonance launches worldwide on October 22, 2026, on Nintendo Switch, Switch 2, PlayStation 5, Xbox Series X|S and PC (some outlets report a Steam unlock on October 23). Announced at the June 9, 2026 Nintendo Direct, it is the first Final Fantasy in the HD-2D style, the pixel-art-meets-3D look Square Enix popularized with Octopath Traveler. It is developed by Square Enix with Lancarse on Unreal Engine 5, directed by Hiroto Furuya, written by Yukinori Kitajima and scored by Noriyasu Agematsu.
The game adapts the first story arc, “Lapis”, of Final Fantasy Brave Exvius, the 2015 mobile game, but as a full premium RPG with no gacha. After Veritas of the Dark destroys the Earth Crystal, Rain, Lasswell and Fina set out to protect the remaining crystals. Combat is traditional turn-based: you fill an enemy’s stun meter, stun it, then chain special and combination attacks. Visions, ghosts of iconic heroes such as Cloud, can be summoned, and Sephiroth waits as a super-boss.
It is trending today because launch day lands with strong reviews: roughly 83 to 86 on Metacritic depending on platform, 92% recommend on OpenCritic, 9/10 from Game Informer and 8/10 from IGN, with cooler 3/5 verdicts at Eurogamer and VGC. Critics praise the combat and visuals and fault a predictable story and Visions that feel underused. A demo has been out since September 3, and the soundtrack follows on October 28.
Practical points: most US listings show $49.99 standard and $59.99 Digital Deluxe (European stores list around €59.99 and €69.99), the main story runs about 30 to 40 hours by Square Enix’s estimate, and the game is not on Game Pass at launch.
People also ask
True or false?
It adapts Brave Exvius's first story arc, Lapis, but rebuilt as a full paid console RPG with new combat and the gacha thrown out of the window. Your wallet can relax. (Wikipedia, RPG Site)
Octopath Traveler and Dragon Quest got there first, but this is the series' first HD-2D outing, built in Unreal Engine 5 with Lancarse. (Wikipedia, Square Enix)
No ATB here. It is traditional turn-based: fill an enemy's stun meter, then cash in with special and combination attacks. (RPG Site, Wikipedia)
Cloud is one of the summonable Visions, ghosts of iconic Final Fantasy characters, and Sephiroth lurks as a super-boss. Fan service delivered. (Nova Crystallis, Wikipedia)
Mostly, yes: 83 to 86 on Metacritic by platform, 92% recommend on OpenCritic, 9/10 at Game Informer. Eurogamer and VGC were cooler at 3/5. (Metacritic, OpenCritic)
It launches on Xbox Series X|S, but as a regular purchase, not a day-one Game Pass title. (Insider Gaming)
Square Enix's own estimate is 30 to 40 hours for the main story, with full completion closer to 70 to 80. Long, but not a second job. (Square Enix via Final Weapon, Famitsu via Push Square)